#include "stdafx.h"
#include "PlanetInternalImpl.h"

PlanetInternalImpl::PlanetInternalImpl(PlanetID planetID, double countOfShips, PlayerID playerID,
                                       double x, double y, PlanetSize planetSize, GamePlanets textureID)
                                       : m_planetSize(planetSize)
                                       , m_planetID(planetID)
                                       , m_countOfShips(countOfShips)
                                       , m_playerID(playerID)
                                       , m_x(x)
                                       , m_y(y)
                                       , m_planetTextureID(textureID)
{

}

PlanetInternalImpl::~PlanetInternalImpl()
{

}